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Old Jun 06, 2006, 07:32 PM // 19:32   #1
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Post [Petition] Skip/Leave Option For Cutscenes

Everybody has seen this message before: "7 of the 8 players wish to skip the cutscene."

In the bottom right where the skip button is they need to add a second button titled 'Skip/Leave' or something like that. The function of this button would remove you from the group and skip the cutscene as if you were in a group all by yourself, loading you into the next zone. Nine times out of ten the second you get to the next area you leave the group anyways.

Or alternatively, the skip button should automatically have this functionality for areas such as Jade Quarry and Fort Aspenwood where afterwards you are alone regardless.

Obviously this cannot be used for all cutscenes, because some happen in the middle of missions. I also want to say that this should in no way replace the current skip option in case a guild group or some such want to keep going together. But this would allow those who do not want to watch what can sometimes seem to be lengthy cutscenes to bypass them while still letting people new to Guild Wars experience the story line without having to hear crap from people afterwards. ("Who the %$#@ didn't skip the [email protected] cutscene?") Also, this would give ArenaNet a little more freedom in cutscene length as long as middle-of-the-mission cutscenes are kept short, wheras end-of-the-mission cutscenes can be longer if desired (within reason).

Many others have brought up this topic as well. Other recommendations have been a majority vote to see or skip the cutscene (which I do not support). Another was to have a theater where players can view cutscenes that they have previously viewed (which I do support).

Regardless of any of that, 2 things need to be done during cutscenes:
1) If something attacks a player (or other important NPC) it should be killed outright or teleported away. Im sick and tired of hearing *slash slash slash* over and over again from Shiro's constructs during a cutscene where the course of history is changed forever.
2) Minions should stop loosing life. It is not fair to an MM to force him or her to skip the cutscene for the sake of his/her minions.

My one biggest hope in making this thread is to compile everyone's opinions into one place so that it can be presented to ArenaNet. Please sign/unsign for each of the three parts seperately:

1) Skip/Leave option
2) killing/removing/reseting agroed creeps
3) Stop minion degen

If you unsign please explain why.

*Edit: clarified to sign for all 3 parts seperately not all at once. (Sorry Remmeh and Lowly Peasant)

Last edited by Mat_Cauthon; Jun 06, 2006 at 08:27 PM // 20:27..
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Old Jun 06, 2006, 07:48 PM // 19:48   #2
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/sign
so many times this has infuriated me. however it is funny to see a MM's minions attacking NPCs during cutscenes.
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Old Jun 06, 2006, 08:16 PM // 20:16   #3
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/sign

It's especailly needed for the cutscene at the end of the Ice Caves of Sorrow mission. My god that's bad voice acting.
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Old Jun 06, 2006, 09:13 PM // 21:13   #4
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1. /not sure
I have no opinion.
2. (If you mean that anything aggroed would be removed) /signed
3. /signed. Game time should not be running while in a cutscene.

4. (NEW)
If #2 means that anything aggroed would be "unaggroed" then this does not apply. If it means something else, then I propose a new point.
There's been a few times where I have ran Iron Mines to get an infusion run, and we aggroed the nightmares. They follow us right into the cutscene which triggers. During the cutscene we are unable to do anything. The nightmares however continue to attack us during the cutscene. If everyone does not skip, most if not all of our party ends up dying in the cutscene. I don't think this should ever happen. Cutscenes should not influence game events.

/signed
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Old Jun 06, 2006, 09:20 PM // 21:20   #5
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Number 2 means that anything that attacks the party while in a cutscene (or NPC's the party is talking with) would be killed or removed from the area.
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Old Jun 06, 2006, 10:18 PM // 22:18   #6
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Quote:
Originally Posted by death_hawk
Cutscenes should not influence game events.
/signed
I agree with this and that minions should not degen during cut scenes. Is that the same thing?

/signed
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Old Jun 06, 2006, 10:35 PM // 22:35   #7
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All battling should stop during cutscenes, there has been many times where we lose a teamate (beacause we ran and carried an aggor) or minions (degen) because a player new to the mission and want to watch. I think a "theatre of scenes" would be a great idea.

/signed
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Old Jun 06, 2006, 10:44 PM // 22:44   #8
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/not signed

There shouldn't be any fighting during cutsceens, but other than that...they are only about 30 seconds on average...get over it.
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Old Jun 06, 2006, 10:47 PM // 22:47   #9
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15 out of the 16 members of your party want to skip this cutscene...

Damn you vizuana.
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Old Jun 06, 2006, 10:51 PM // 22:51   #10
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1: /signed - If you don't want to watch the scene, you shouldn't have to wait for others.
2: /signed - It is very annoying not only to hear, but on a rare occasion even have someone die because of it (for the cut scenes in the middle of a mission that go on too long).
3: /signed - Only stop degen during cut scenes.
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Old Jun 06, 2006, 11:01 PM // 23:01   #11
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30 seconds im sure the V.Square cutscene at the end throws the average way off, im sure thats a good 2 minutes long (feels like longer when u have to watch it for the 5th time)

/signed in order of preference 3, 2, 1
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Old Jun 07, 2006, 01:39 PM // 13:39   #12
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/signed

Anet made a half hearted attempt to help this problem by making some scenes availble to review at the destination town (some but not all). I do not understand why the lame attempt at a seemingly simple problem/annoyance???
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Old Jun 07, 2006, 02:55 PM // 14:55   #13
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Quote:
Originally Posted by Relnor
/not signed

There shouldn't be any fighting during cutsceens, but other than that...they are only about 30 seconds on average...get over it.
30 seconds is all you need to have your entire party wiped out while you sit there helplessly watching the cutscene.
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Old Jun 07, 2006, 03:23 PM // 15:23   #14
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1. /signed - as long as the original skip button is left as an option also, and its only an option on the end cutscene.
2. /signed
3. /signed
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Old Jun 07, 2006, 03:45 PM // 15:45   #15
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/signed on all three points, for some reason that this is even still an issue after a year makes me laugh
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Old Jun 07, 2006, 04:29 PM // 16:29   #16
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/signed, any or all points this need to be imporved after my 4 char through an area if its the last long ass cutsecene before a town i dont want to have to watch it, nor should i be forced to just if some n00b wants too.
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Old Jun 07, 2006, 04:46 PM // 16:46   #17
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Quote:
Originally Posted by Demesis
30 seconds is all you need to have your entire party wiped out while you sit there helplessly watching the cutscene.
If you would read my post...
"There shouldn't be any fighting during cutsceens..."
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Old Jun 07, 2006, 06:06 PM // 18:06   #18
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Quote:
Originally Posted by death_hawk
3. /signed. Game time should not be running while in a cutscene.

Abso-freaking-lutely. I understand that some people may want to watch the cutscene and that's okay, but it should not affect the game while running. It's painful hearing all those little minions die while having to sit through the cutscene for the 10th time.

/signed
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Old Jun 07, 2006, 06:38 PM // 18:38   #19
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/signed
our team is under attack, we are dying and I see message like: "7 of the 8 players wish to skip the cutscene."
um yeah lets wait until we are all dead ? what about no
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Old Jun 07, 2006, 06:49 PM // 18:49   #20
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/signed (for all 3 petitions).

FYI - towns in Cantha have an NPC who offers to let you watch the cutscene (for that mission) over again... so the theatre does (kinda) already exist. (i'm not sure if it's ALL of the missions, but i know that i have seen it, so i assume they'd implement for all of the cantha missions)
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